The history of our software



In direct response to the challenges faced in missing person and crime search operations, we developed Search-PRAS. By automating key tasks Search-PRAS significantly reduces search planning time and allows users to focus on search strategy rather than mechanics. Search areas can be defined directly from map features such as areas of water or woodland and also with reference to databases of historical data such as iFind/Grampian. Individual search tasking sheets can then be generated, and a comprehensive overview of the entire search operation maintained as individual tasks are completed



We developed FPPT as a response to the need for a Military specific Planning Tool. Rolled out in 2020 it delivers armed forces threat analysis against stand-off weapons such as MANPADS and Direct & Indirect Fire Unmanned Aerial Systems. It assists in generating and maintaining the Surveillance and Target Acquisition Plan (STAP) and ensures that shared situational awareness is available for all those required to execute the Force Protection plan.



Our UAS-PRAS software was developed to counter the growing threat of unmanned Arial Systems. This Planning and Control Tool is used for selecting and deploying Sensors, Trackers, and Effectors, as well as mapping areas of possible UAS Launch Sites. It provides detailed UAS vulnerability assessments for a defensive event, aviation security and related counter-UAV work.



The UK Police required a single application that could manage many aspects of Police Search Advisor (PoISA) work. Additions to RAM-PRAS delivered capabilities for Search (Missing Persons, Forensics, Counter-Terrorism) and Unmanned Aerial Vehicles. The Search capability uses mapping analysis and specialist operational support capability for finding high profile & vulnerable missing persons. The CTS-PRAS Identification of weapon threat uses data on potential targets, infrastructure, buildings, flight paths, taxiways, terrain, and weapon types.



Broadening the scope and application of SAM-PRAS to non-aviation areas has led to RAM-PRAS, a generic threat vulnerability assessment tool to support homeland security and counter-terrorism forces world-wide. RAM-PRAS was created to provide rapid identification and prioritisation of potential Direct & Indirect firing points around a vulnerable point, route or area by utilising data from digital mapping, terrorist methodology, and weapon characteristics.


RealityMap™ RealityMap™

Our software can display assessments and analysis draped over terrain to give a 3D perspective. Initially, we licensed the 3D engine RealityMap™ from Advanced Geospatial Systems however, when the company was sold, we purchased its defence interests along with the core RealityMap™ software API. This led to collaboration with Aerodata AG, in Germany, for whom we now provide real-time mapping display software to assist terrain visualisation on their special mission aircraft.



Based on our expertise in siting ‘friendly’ GBAD weapon systems we were asked to examine potential launch points of terrorist MANPADS (Man portable air defence systems) such as SA-7 and Stinger.

By reversing the core logic of our proven GBAD optimisation software we developed an embryonic vulnerability assessment tool called SAM-PRAS. This has been advanced since 2003 to become a world-leading solution used at over 200 airports and airbases globally. Recent additions to functionality are the analysis tool for laser strike, direct and indirect fire weapons, and sensor positioning.
With the software constantly evolving with and with the introduction of other functionality it can also incorporate the Direct and Indirect Fire capability delivered with RAM-PRAS, Counter UAS Functionality in UAS-PRAS and the Search Functionality used in CTS-PRAS.


ADSC - GBADSC - Jernas - GRAP-IOC - BriC - GBAD BISA - MakeMaps - Firestorm ADSC - GBADSC - Jernas - GRAP-IOC - BriC - GBAD BISA - MakeMaps - Firestorm

ADSC (the Air Defence Siting Computer) was introduced to the RAF Regiment for calculating the optimal siting positions of their Rapier air defence systems. GBADSC (Ground Based Air Defence Siting Computer) was an enhanced version capable of using standard digital military mapping data. A further variant able to display a Local Air Picture from surveillance radar data was developed for MBDA to support sales of Jernas to Malaysia.

In 2002 GBADSC was integrated with the Ground Recognised Air Picture Initial Operating Capability (GRAP-IOC) and delivered to the Royal Artillery. This led to a long-term relationship between Cunning Running Software and Rockwell Collins UK to provide mapping conversion software (under the name MakeMaps) for GRAP and its successors, as well as their Firestorm forward observers targeting suite.

With the introduction of Bowman, BAE Systems (then AMS) sub-contracted Cunning Running Software to deliver the GBAD Bridging Capability (GBAD BriC) to replace legacy systems in service with the RA and RAF Regt at that time i.e. ADCIS and RCS. This capability was later enhanced and renamed the GBAD Battlefield Information System Application (GBAD BISA) and is currently in service with all UK GBAD units.



The process of creating military establishments has always been a labour intensive and repetitive process, fraught with opportunities for human error. CREW software transformed the 3-month manual process down to just 3 weeks. ESTAB then reduced it even further, to just 3 days.

Soldiers changing posts between different establishments could be tracked, current and proposed establishments assigned costs, and establishment staffing broken down by trade, rank and regiment. Data could also be fed automatically into vital MOD systems such as ROSS and MERLIN avoiding re-keying and human error. CROW was an unclassified variant of ESTAB introduced for use by police forces and defence contractors.



Our first commercial offering was The Forest, a BBC Micro-based orienteering simulation building on previous Sinclair Spectrum work by Graham Relf. We compressed 65 km2 of terrain with micro culture, point features and control descriptions into 32Kb of memory, and mapped it. Wherever you ran, it was just like real terrain.